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Golf League Tracker Settings

The following settings are available for your league with Golf League Tracker with new settings and features being added all the time. Some settings are only available to 9 or 18 holes leagues, or leagues which are individual player or 2-person team leagues.

Want to see the newest settings and features for this season? Click here.

9 For 9 Hole Leagues
18 For 18 Hole Leagues
1 For Individual Player Leagues
2 For 2-Player Team Leagues
Category: Absent Players and Subs
Description
When the course plays for a player, this is the number of shots the course is penalized. The course is normally treated as a player with a 0 handicap who makes a par on every hole. Changing this value makes the course better than a 0 handicap, but still making par on each hole. This effectively makes them shoot over their handicap by the number of strokes you set this value to. For example, if you set this to 2, then the course becomes a "-2" handicap. If you were playing match play, a player who is a 7 handicap will receive 9 strokes against the PAR of the course (7+2). 9 18 1 2
Maximum individual points a player can win if they are absent and the course plays for them. This does not include team points applied to the player if a 2-person team league. 9 18 1 2
Maximum team points a player can win if they are absent and the course plays for them. 9 18 2
Most points a substitute player can win for a regular player. If they win more than this amount, the points will be limited to this value. 9 18 1 2
When a player plays against a sub, you can give them a minimum amount of points they will win, regardless of the outcome of the match. This can have an effect of awarding more total points than normally possible. For example, if you play 1 point per hole, and have this set to 5 points, if the sub won 6 points, and the player won 3 points, the player will automatically receive the minimum 5 points, with a total of 11 points being awarded. 9 18 1 2
When a player plays against the course, you can give them a minimum amount of points they will win, regardless of the outcome of the match. This can have an effect of awarding more total points than normally possible. For example, if you play 1 point per hole, and have this set to 5 points, if the course won 6 points, and the player won 3 points, the player will automatically receive the minimum 5 points, with a total of 11 points being awarded. 9 18 1 2
Category: Best Ball Points
Description
Points awarded to the team with the low net best ball score 9 18 2
Determines whether or not hole points are added to the team's point total. If you want to only award points for the team who wins the most best ball holes, you can set Best Ball Points per hole to 1, and then set this setting to *not* award points for each hole. The 1 point per hole will be used to determine how many holes a team won, but those points will not get applied to the team's total. 9 18 2
If you want to award points for the position a team finishes relative to the field with their BEST BALL GROSS SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter "10,6,3" into this setting. If two or more teams tie for a position, the values of the positions they occupy are averaged and distributed to each team, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Distribution Points per Team Best Ball - Gross" then this setting is used as a percentage distribution of all of the points. For example, if each team is 5 points, and you have 16 team, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. Team points are distributed evenly between the two players. 9 18 2
If you want to award points for the position a team finishes relative to the field with their BEST BALL NET SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter "10,6,3" into this setting. If two or more teams tie for a position, the values of the positions they occupy are averaged and distributed to each team, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Distribution Points per Team Best Ball - Net" then this setting is used as a percentage distribution of all of the points. For example, if each team is 5 points, and you have 16 team, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. Team points are distributed evenly between the two players. 9 18 2
This is the number of points which counts for each team when playing Best Ball against the field for Gross Score. For example, if each team is 5 points, and you have 16 teams, then there will be 80 points available. If you enter 50,30,20 into the "Distribution Against the Field with Best Ball - Gross" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. If this setting is 0, then the values entered in "Distribution Against the Field with Best Ball - Gross" will be the actual point values awarded, rather than a percentage of points. 9 18
This is the number of points which counts for each team when playing Best Ball against the field for Net Score. For example, if each team is 5 points, and you have 16 teams, then there will be 80 points available. If you enter 50,30,20 into the "Distribution Against the Field with Best Ball - Net" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. If this setting is 0, then the values entered in "Distribution Against the Field with Best Ball - Net" will be the actual point values awarded, rather than a percentage of points. 9 18 2
The number of points the team plays for on each hole in a Best Ball format. These points are awarded to the team with the BEST NET LOW SCORE 9 18 2
The number of points the team plays for on each hole when comparing the high score for the hole against the opponent. When used in conjunction with Team Best Ball, you can create a high/low game. 9 18 2
The method for determined strokes for a team best ball format. 9 18 2
The number of points wins when a team wins the best ball match. The best ball match is determined by the number of holes won by the team, and not net score. If you want to award points for the team low net score, you can set that in the Team Match Play Point settings. 9 18 2
The number of points wins when a team wins the best ball match on the back 9. The best ball match is determined by the number of points won by the team, and not net score. If you want to award points for the team low net score, you can set that in the stroke play points - team category. 18 2
The number of points wins when a team wins the best ball match for the front 9. The best ball match is determined by the number of points won by the team, and not net score. If you want to award points for the team low net score, you can set that in the team stroke play settings. 18 2
Category: Display Settings
Description
If your league plays 2 rounds on the same day, such as with split tee times, setting this to YES will combine the rounds into a single display for the League Standings screen, otherwise each round will be displayed separately. If your league just plays once a week, this setting is ignored. 9 18 1 2
When using multiple tee boxes, if the same info is entered for more than one tee box, such as the par or hole handicap information, then that information will be combined onto a single line when printing or viewing score cards when this value is ON. If off, each teebox will always take up 3 lines on the scorecard: yardage, par, and hole handicap. Note that if different information is entered for yardage, par, or handicap, those different lines will always be displayed separately 9 18 1 2
You can customize how many future rounds are to be displayed on the League Standings report screen, to up 4. If 0, that section will not be displayed. 9 18 1 2
This is a message which will appear in the message for the scorecard by default so that when players print their own cards they will see the message the administrator sets ups. This message cannot be edited by a player 9 18 2
If YES, any subs who have a confirmed sub reservation will be displayed in the schedule along with the original player. If NO, the sub will not be displayed. Subs will always be displayed on the scorecards. 9 18 1 2
If off, the tee times won't display on the schedule. Useful for leagues who play a shotgun start where you don't want that displayed 9 18 1 2
If YES, the league standings will show the total points for the entire season. 9 18 1 2
If YES, the league standings will show the points won for the current segment. For example, if you play two halves, this will show the points for the half of the round that you're retrieving. 9 18 1 2
The zip code to display on the Android App. Note that the Weather Widget for the home page of Golf League Tracker has it's own configuration which you must set. G 9 18 1 2
Category: E-mails
Description
When sending e-mails to the player list, if this setting is ON, each recipient is BCC (Blind Carbon Copied) rather than being a recipient in the e-mail list. This hides each player's e-mail from one another, however, this also means that the players cannot do a "reply-all" to the recipients. 9 18 1 2
If set to YES, any league administrators added to your league will be copied on each sub request sent out. 9 18 1 2
If YES, the teammate of the player who is requesting a sub is copied on all e-mail, allowing the teammate to manage the sub request by verifying the request, cancelling it, and being notified when a sub reserves the request. 9 18 2
The default e-mail address to use when sending e-mails using the e-mail form. This can be overridden at the time of sending. 9 18 1 2
The default name to use when sending e-mails to players with the e-mail form. This can be overridden at the time of sending. 9 18 1 2
If YES, require a sub request initiated by a player to validate the request by clicking on a link in an e-mail which the player will receive. 9 18 1 2
Category: Equitable Stroke Control
Description
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #1 9 18 1 2
Up to, but not including, the high limit of a player's handicap to apply the Range 1 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
The low limit of a player's handicap to apply the Range 1 adjustment to. 9 18 1 2
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #2 9 18 1 2
Up to, but not including, the high limit of a player's handicap to apply the Range 2 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
The low limit of a player's handicap to apply the Range 2 adjustment to. 9 18 1 2
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #3 9 18 1 2
Up to, but not including, the high limit of a player's handicap to apply the Range 3 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
The low limit of a player's handicap to apply the Range 3 adjustment to. 9 18 1 2
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #4 9 18 1 2
Up to, but not including, the high limit of a player's handicap to apply the Range 4 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
The low limit of a player's handicap to apply the Range 4 adjustment to. 9 18 1 2
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #5 9 18 1 2
Up to, but not including, the high limit of a player's handicap to apply the Range 5 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
The low limit of a player's handicap to apply the Range 5 adjustment to. 9 18 1 2
The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #6 9 18 1 2
Up to, but not including, the high limit of a player's handicap to apply the Range 6 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
The low limit of a player's handicap to apply the Range 6 adjustment to. 9 18 1 2
Category: General Handicap Settings
Description
If YES, handicaps are updated any time a score in the system changes. If OFF, the administrator has to run the Calculate Handicap function to update all players 9 18 1 2
If YES, the scores history from the previous year will be included when calculating handicaps, otherwise only the current season's score will be in the scoring history 9 18 1 2
Choose whether the fractions of the handicap calculation should be rounded to the nearest whole number, or if the fraction should be dropped. If rounding, anything 0.5 or higher gets rounded to the next higher number. e.g. 10.5 becomes an 11. 9 18 1 2
The number of "padding" scores to create for a new player. Handicap padding is where the system will create this number of scores in a player's score history when calculating a handicap. These "fake" scores will be rolled off the player's history as new, real scores are played and entered into the system. Padding is useful when you have a starting handicap for a new player, but don't want to or don't have access to the player's scores from last season. Padding will reduce the amount a new player's handicap would change at the beginning of the season. 9 18 1 2
A value which indicated the handicap ratio, or handicap percentage used when calculating handicaps. The player's handicap is multiplied by this value to give him the final handicap. If you don't want to use handicaps, set this to 0. The percentage is shown as a fraction, e.g. 1=100%, where as 0.9=90% 9 18 1 2
Whether you play match play, best ball, or Stableford, you can limit the number of shots a player may receive on a single par 3 with this setting. By default the max is 9 (essentially no max). e.g. if you want to only give a max of 1 shot on any par 3, set this to 1. Note that this is a different setting from the max strokes on par 3s for Net Skins. Also, this setting will not effect the net score for the player, and any strokes a player might receive on the hole will just be cancelled, and will not be transferred to another non-par 3 hole. 9 18 1 2
The maximum course handicap a player can have. Note that there is also a setting for the maximum handicap index, which could be different if you use the course rating and slope to calculate handicap. When a player's handicap index is converted to a course handicap, it is often higher. In addition, if multiple tee boxes are used, this may change the player's course handicap even more. This setting limits the final value of the player's handicap for the round. It is not recommend that you use this setting, but instead use the Maximum Handicap Index. This keeps in line with the same methodology the USGA uses in their handicap calculation 9 18 1 2
When calculating a player's handicap, this setting will limit the total score used in relation to the player's current handicap. For example, if a player is a 10 handicap, and this is set to 5, the system will limit the score to 15 over par for handicap calculation purposes. 9 18 1 2
The maximum handicap *index* a player can have. If you have the setting "Convert Index to Course Handicap" turned on, it's possible to have the player's course handicap more than this value when the system converts the index to the course handicap. 9 18 1 2
Maximum total score the system will use when calculating a handicap. If the total score is greater than this value, the score will be adjusted down. If you want to adjust a maximum per hole, look in the Equitable Stroke Control section. 9 18 1 2
In a head to head match play, the most strokes one player can receive when playing the course. 9 18 1 2
In a head to head match play, the most strokes one player can give another for the entire match. For example, "9" would mean no more than 1 shot per hole for a 9 hole league 9 18 1 2
A player better than a 0 handicap has a negative handicap in Golf League Tracker. If this option is NO, a player with a negative handicap will be adjusted to a 0 handicap. 9 18 1 2
When calculating the player's handicap, this is how many high scores out of the most recent scoring history will be thrown out. Used to limit the number of bad rounds which influence the handicap calculation. This only takes effect once the player has the stipulated number of rounds in the system for calculating handicaps. 9 18 1 2
When calculating the player's handicap, this is how many low scores out of the most recent scoring history will be thrown out. Used to limit the number of good rounds which influence the handicap calculation. This only takes effect once the player has the stipulated number of rounds in the system for calculating handicaps. 9 18 1 2
This is the number of most recent rounds the system will use in the score history to calculate handicap. The more rounds you have, the less a player's handicap will change on a week to week basis. Typical value is 6. 9 18 1 2
This is the minimum number of rounds the player must have in the score history before the system will calculate a handicap for that player. Note that if you enter a starting and current handicap for a player, this value is irrelevant, and only affects those players who don't have a handicap 9 18 1 2
If YES, the system will use the Course Rating and slope to calculate the player's index. The system will then calculate a player's Course Handicap for a specific tee box using the USGA formula Course Handicap = Player's Index * Slope / 113 If OFF, the system will use the Par of the course to calculate the player's index. 9 18 1 2
Category: General Information
Description
The number of days the players play between rounds, or you can set it to 2 rounds on the same day. This is used when you have split tee times, the system will use Round #1 for the Front 9, and Round #2 for the Back 9, for example. 9 18 1 2
Setting to determine if your league is an individual player league, or a 2-person team league. If you're playing a 2-player scramble, this must be set to "Individual". 9 18 1 2
For 2-player team leagues, when YES, the administrator will determine the A & B players for the league, otherwise the system will automatically determine based on the player's handicap. 9 18 2
Category: General Point Rules
Description
You can give an automatic additional points to regular players for just showing up with this setting. This does not apply to subs. 9 18 1 2
This gives a sub bonus points just for showing up. Similar to the bonus points for a regular player for showing up 9 18 1 2
How the system calculates hole ties is determined by the option selected here. 9 18 1 2
If YES, for 2-player team leagues, the system will determine if players should be re-flighted based on their handicap. For example, if Team 1 has the A player as a 5, and the B player as a 10 handicap, and the A player gets a sub with a 12 handicap, if YES the 12 handicap will automatically become the B player. If NO, whoever the sub is playing for will be the flight the player is in regardless of the sub's handicap. 9 18 2
If YES, the system will swap the A/B match-ups, so that the designated "A" player will play against the "B" player. 9 18 2
Bonus points for the team with the most combined points for the back 9 match of the Best Ball and Team Totals. If you want to set points for specifically for best ball or team totals, see those settings instead. 18 2
Bonus points for the team with the most combined points for the front 9 match of the Best Ball and Team Totals. If you want to set points specifically for best ball or team totals, see those settings instead. 18 2
Bonus points for the team with the most combined points for Best Ball and Team Totals format. If you want to set points specifically for best ball or team totals, see those settings instead. 9 18 2
Golf League Tracker keeps track of points won by player or team for each round. By default, all of those rounds are added together to give the player or team a point total for a segment or for the season. With this setting, you can have the system use the best "n" number of rounds for the point calculation. This setting affects only the Season points. Leave this setting at 99 to use all rounds 9 18 1 2
Golf League Tracker keeps track of points won by player or team for each round. By default, all of those rounds are added together to give the player or team a point total for a segment or for the season. With this setting, you can have the system use the best "n" number of rounds for the point calculation. This setting affects only the Segment points. Leave this setting at 99 to use all rounds 9 18 1 2
If you have your league configured for League Groups, you have the option to determine your point distribution for all players, or for point distribution to be applied only within each group. For example, if you have 3 groups, A, B, and C, and you award 10 points to first place, if this setting is ON, the player/team who came in first in A, B, and C will each receive the first place points. If this is OFF, then all player/teams will be lumped into one group, and the overall first place winner will receive the first place points. 9 18 1 2
Category: Low Net
Description
If YES, the low net summary will be automatically calculated and displayed in the league standings. 9 18 1 2
If YES, all players must have a handicap before low net is calculated 9 18 1 2
Category: Match Play Points
Description
Additional points to the player for winning the most holes. This is different from winning the low net score. 9 18 1 2
Determines whether or not hole points are added to the player's point total. If you play straight match play, you can set up a a certain number of points per hole, but you can decide not to add those points to the player's point total. This would be used when a league wants to award points just for winning the most holes, but not actually award points for each hole. 9 18 1 2
Options on how match net score ties are computed. 9 18 1 2
The number of points an individual plays for on each hole using their net score, in either individual leagues or in 2-player team leagues. 9 18 1 2
In 2-person teams, whichever team won the most individual match play holes are awarded these points. The points are divided between the two players. In the event of a tie, the points are split between the two teams. You must have a value set for Points Per Hole Individual Match for this setting to calculate. 9 18 2
These points are awarded to the team who wins both of their individual match play matches. If only 1 player on the team wins their match, than these points are split between the two teams. You must have a value set for Points Per Hole Individual Match for this setting to calculate. 9 18 2
If you play for points when both players win both matches, this option affects what happens in the event both players on a team do NOT win both matches. Either split the points between the two teams, or drop the points. 9 18 1 2
Category: Size and Length
Description
The number of holes your league plays each round, 9 or 18 holes. 9 18 1 2
The number of regular players in your league. You must have at least this many players entered when setting up your league. 9 18 1 2
Number of rounds in segment #1. The total number of rounds for your league cannot exceed 30 rounds for a single season. If you need more, please contact support. 9 18 1 2
Number of rounds in the 2nd segment. The total number of rounds for your league cannot exceed 30 rounds for a single season. 9 18 1 2
Number of rounds in the 3rd segment. The total number of rounds for your league cannot exceed 30 rounds for a single season. 9 18 1 2
Number of rounds in the 4th segment. The total number of rounds for your league cannot exceed 30 rounds for a single season. 9 18 1 2
Category: Skins
Description
If YES, the gross skins pot will carry over to the following week if nobody wins a skins 9 18 1 2
In dollars, if this value is set, then the gross skins pot for each round will be a fixed dollar amount. You will still need to indicate which players are entered into skins for each week by either changing the player profile or marking them as entered when entering scores. If this value is not set, then the dollar amount can be entered under the player profile or when you enter scores for each week, and the total pot will be determined by the total dollar amount entered for each player for that given round. If you need to change the amount for a given week after scores have been entered, you can do so in the Contests tab of the Administration section, and click on "Edit Skins" to adjust the amount. 9 18 1 2
Maximum number of handicap strokes a player can receive on a par 3 for net skins 9 18 1 2
Maximum number of handicap strokes a player can receive on a par 4 for net skins 9 18 1 2
Maximum number of handicap strokes a player can receive on a par 5 for net skins 9 18 1 2
If YES, the net skins pot will carry over to the following week if no player wins a net skin 9 18 1 2
If YES, a player will receive 1/2 of their hole strokes for the net skins game. For example, if a player would normally get 1 shot YES a hole, they would get 1/2 shot when this option is YES. This is used to give preference for a gross birdie to beat a net birdie, for example. This setting is applied after any other adjustments (such as max strokes on a hole). 9 18 1 2
If you play net skins, you can choose whether each player should get their full handicap, or play off the low man in the field. For instance, if playing off the low man, then all skins players will have their handicaps reduced by whatever the lowest handicapped player has, and that player will play off a 0. 9 18 1 2
If you want to give your player's a percentage of their handicap, you can set this to something other than 1. 0.9=90% for example. Note that this value is IN ADDITION TO whatever handicap percent your handicap calculation is already set to. 9 18 1 2
The maximum number of total strokes a player will receive for NET skins. 9 strokes would be equal to 1 shot per hole, for a 9 hole league. 9 18 1 2
In dollars, if this value is > 0, then the net skins pot for each round will be that fixed dollar amount. You will still need to indicate which players are entered into skins for each week by either changing the player profile or marking them as entered when entering scores. If this value is 0, then the dollar amount can be entered under the player profile or when you enter scores for each week, and the total pot will be determined by the total dollar amount entered for each player for that given round. If you need to change the amount for a given week after scores have been entered, you can do so in the Contests tab of the Administration section, and click on "Edit Skins" to adjust the amount. 9 18 1 2
If your league is configured for "League Groups" and you want skins winners separated by group, turn this on. Note that if you already have scores entered and you turn this on, this will only have an effect going forward unless you "Edit Skins" for each previous round in order to recalculate the winners for those rounds 9 18 1 2
In skins, if you want to limit what scores are eligible to win a skin, for example, PAR OR BETTER, you can set that worst score here. Any score above this value will be ignored for skins. This applies to both NET and GROSS skins 9 18 1 2
Category: Stableford Points
Description
Points won for a player making a net birdie in a Stableford competition. 9 18 1 2
Points won for a player making a net bogey in a Stableford competition. 9 18 1 2
Points won for a player making a net double bogey in a Stableford competition. 9 18 1 2
Points won for a player making a net double eagle (3 under par) in a Stableford competition. 9 18 1 2
Points won for a player making a net eagle in a Stableford competition. 9 18 1 2
Points won for a player making a net par in a Stableford competition. 9 18 1 2
Points won for a player making a net triple bogey in a Stableford competition. 9 18 1 2
Points won for a player making a net triple eagle in a Stableford competition. 9 18 1 2
In a head to head match-up, the number of points the player wins for beating his opponent in his Stableford competition. 9 18 1 2
In 2-player team leagues, the number of extra points a team wins for winning the most Stableford Points for their team against their opponent. 9 18 2
You can choose to determine the Stableford points by net or gross score 9 18 1 2
Option to determine what happens to hole points for Stableford competition. 9 18 1 2
Category: Stroke Play Points - Individual
Description
For 18 hole leagues, the number of points the player receives if they win the back 9 (GROSS SCORE) of the match against their opponent 18 1 2
For 18 hole leagues, the number of points the player receives if they win the front 9 (NET SCORE) of the match against their opponent 18 1 2
The number of points an individual is playing for, of their low GROSS score against their opponent, in either individual or team formats. 9 18 1 2
For 18 hole leagues, the number of points the player receives if they win the back 9 (NET SCORE) of the match against their opponent 18 1 2
For 18 hole leagues, the number of points the player receives if they win the front 9 (NET SCORE) of the match against their opponent 18 1 2
The number of points an individual is playing for, of their low NET score against their opponent, in either individual or team formats. 9 18 1 2
The number of points an individual is playing for their low net score against the player in the opposite flight of them, so A goes up against B for these points. 9 18 2
Award points for a player who beats or ties par with their net score. If they beat par, they win the number of points specified here. If they tie par, they win 1/2 of the points specified here. 9 18 1 2
The number of points the player with the low net score in the group will receive. If there is a tie, these points will be divided equally among the low players. 9 18 1 2
If you want to award points for the position a player finishes relative to the field with their GROSS SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter "10,6,3" into this setting. If two or more players tie for a position, the values of the positions they occupy are averaged and distributed to each player, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Stroke Play Points Per Player - Gross" then this setting is used as a percentage distribution of all of the points. For example, if each player is 5 points, and you have 16 players, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. 9 18 1 2
If you want to award points for the position a player finishes relative to the field with their NET SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter "10,6,3" into this setting. If two or more players tie for a position, the values of the positions they occupy are averaged and distributed to each player, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Stroke Play Points Per Player - Net" then this setting is used as a percentage distribution of all of the points. For example, if each player is 5 points, and you have 16 players, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. 9 18 1 2
This is the number of points which counts for each player when playing Stroke Play Points with a percentage based point distribution. For example, if each player is 5 points, and you have 16 players, then there will be 80 points available. If you enter 50,30,20 into the "Stroke Play Distribution Against the Field with Gross Score" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. Both settings must be configured for points to be applied 9 18 1 2
This is the number of points which counts for each player when playing Stroke Play Points with a percentage based point distribution for the NET SCORE. For example, if each player is 5 points, and you have 16 players, then there will be 80 points available. If you enter 50,30,20 into the "Stroke Play Distribution Against the Field with Gross Score" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. Both settings must be configured for points to be applied 9 18 1 2
Category: Stroke Play Points - Team
Description
The number of points the team is playing for in a team play for the team low net total score for the round. 9 18 2
The number of points a team wins for low net score for the back 9 18 2
The number of points a team wins for low net score for the front 9 18 2
If you want to award points for the position a team finishes relative to the field with their GROSS SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter "10,6,3" into this setting. If two or more teams tie for a position, the values of the positions they occupy are averaged and distributed to each team, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Stroke Play Points Per Team - Gross" then this setting is used as a percentage distribution of all of the points. For example, if each team is 5 points, and you have 16 team, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. Team points are distributed evenly between the two players. 9 18 2
If you want to award points for the position a team finishes relative to the field with their NET SCORE, this option allows for that. Absolute Amount Example You might award 10 points for 1st place, 6 for 2nd, 3 for 3rd. To set those points, separate the point values with a comma. In this case, you would enter "10,6,3" into this setting. If two or more teams tie for a position, the values of the positions they occupy are averaged and distributed to each team, rounded to the nearest hundredth place if necessary. Percentage Amount Example: If you have a value for "Stroke Play Points Per Team - Net" then this setting is used as a percentage distribution of all of the points. For example, if each team is 5 points, and you have 16 team, then there will be 80 points available. If you enter 50,30,20 into this field, then first place would win 40 points, 2nd place would win 24, and third would win 16. Team points are distributed evenly between the two players. 9 18 2
This is the number of points which counts for each team when playing Stroke Play Points with a percentage based point distribution. For example, if each team is 5 points, and you have 16 teams, then there will be 80 points available. If you enter 50,30,20 into the "Stroke Play Distribution Against the Field with Gross Score - Team" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. Both settings must be configured for points to be applied 9 18 2
This is the number of points which counts for each team when playing Stroke Play Points with a percentage based point distribution for the NET SCORE. For example, if each team is 5 points, and you have 16 team, then there will be 80 points available. If you enter 50,30,20 into the "Stroke Play Distribution Against the Field with Gross Score" setting, then first place would win 40 points, 2nd place would win 24, and third would win 16. Both settings must be configured for points to be applied 9 18 2
If you want to exclude teams who only have 1 player playing in a given week, then you can set this to 2. If you want to exclude teams who don't have any players playing (where the course is playing for them), then you can set this to 1 or 2. By default, all teams are eligible to win points. If only 1 player is playing, then his score is doubled to get a 2-person score. 9 18 2
Category: Team Totals Points
Description
The number of points the team plays for on each hole in a team total format. Team totals is where the score of each teammate is added up on each hole and compared to their opponent, and played for this number of points. 9 18 2
If a team has the most points for the back 9 in a team totals match, they win these points. 9 18 2
If a team has the most points for the front 9 in a team totals match, they win these points 9 18 2
If a team has the most points in a team totals match, they win these points 9 18 2
The method used to determine the handicap of the players in a team total competition. Team totals are when each player's score on a team are added together against their opponent. 9 18 2
Determines whether or not hole points are added to the player's point total. You can use hole points only as a counter to decide who won the most points for the match 9 18 2