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Golf League Tracker Settings

The following settings are available for your league with Golf League Tracker with new settings and features being added all the time. Some settings are only available to 9 or 18 holes leagues, or leagues which are individual player or 2-person team leagues.

Want to see the new settings and features for 2017? click here!.

9 For 9 Hole Leagues
18 For 18 Hole Leagues
1 For Individual Player Leagues
2 For 2-Player Team Leagues
Category: Absent Players and Subs
Setting Description
Bonus Strokes When playing against the course, this is the number of extra strokes the player will receive above and beyond their handicap. For example, if you set this to 2, a player who is a 7 handicap will receive 9 strokes against the PAR of the course (7+2). This evens the playing field when playing against the course. If you want to give the player who shows up less strokes than their handicap, make this a negative value. 9 18 1 2
Copy League Admins for Sub Requests If set to YES, any league administrators added to your league will be copied on each sub request sent out. 9 18 1 2
Maximum Absent Individual Player Points Maximum individual points a player can win if they are absent and the course plays for them. This does not include team points applied to the player if a 2-person team league. 9 18 1 2
Maximum Absent Team Player Points Maximum team points a player can win if they are absent and the course plays for them. 9 18 2
Maximum Substitute Points Most points a substitute player can win for a regular player. If they win more than this amount, the points will be limited to this value. 9 18 1 2
Minimum Points when Playing Sub When a player plays against a sub, you can give them a minimum amount of points they will win, regardless of the outcome of the match. This can have an effect of awarding more total points than normally possible. For example, if you play 1 point per hole, and have this set to 5 points, if the sub won 6 points, and the player won 3 points, the player will automatically receive the minimum 5 points, with a total of 11 points being awarded. 9 18 1 2
Minimum Points When Playing the Course When a player plays against the course, you can give them a minimum amount of points they will win, regardless of the outcome of the match. This can have an effect of awarding more total points than normally possible. For example, if you play 1 point per hole, and have this set to 5 points, if the course won 6 points, and the player won 3 points, the player will automatically receive the minimum 5 points, with a total of 11 points being awarded. 9 18 1 2
Sub Request Validation Required If YES, require a sub request initiated by a player to validate the request by clicking on a link in an e-mail which the player will receive. 9 18 1 2
Category: Best Ball Points
Setting Description
Best Ball Point Method Determines whether or not hole points are added to the team's point total. If you want to only award points for the team who wins the most best ball holes, you can set Best Ball Points per hole to 1, and then set this setting to *not* award points for each hole. The 1 point per hole will be used to determine how many holes a team won, but those points will not get applied to the team's total. 9 18 2
Points Per Hole, Team Best Ball The number of points the team plays for on each hole in a Best Ball format. These points are awarded to the team with the BEST NET LOW SCORE 9 18 2
Points Per Hole, Team High Ball The number of points the team plays for on each hole when comparing the high score for the hole against the opponent. When used in conjunction with Team Best Ball, you can create a high/low game. 9 18 2
Team Best Ball Handicap Method The method for determined strokes for a team best ball format. 9 18 2
Team Points for Winning Best Ball Match The number of points wins when a team wins the best ball match. The best ball match is determined by the number of holes won by the team, and not net score. If you want to award points for the team low net score, you can set that in the Team Match Play Point settings. 9 18 2
Category: Display Settings
Setting Description
Combine Same Dates in Standings If your league plays 2 rounds on the same day, such as with split tee times, setting this to YES will combine the rounds into a single display for the League Standings screen, otherwise each round will be displayed separately. If your league just plays once a week, this setting is ignored. 9 18 1 2
Enable Discussion Forum If YES, the League Discussion forum will be included on the league home page. 9 18 1 2
Number of Scheduled Rounds Shown on Standings You can customize how many future rounds are to be displayed on the League Standings screen to up 9. If 0, that section will not be displayed. 9 18 1 2
Score Card Message This is a message which will appear in the message for the scorecard by default so that when players print their own cards they will see the message the administrator sets ups. This message cannot be edited by a player 9 18 2
Show Tee Times On Schedule If off, the tee times won't display on the schedule. Useful for leagues who play a shotgun start where you don't want that displayed 9 18 1 2
Show Total Points for Season If YES, the league standings will show the total points for the entire season. 9 18 1 2
Show Total Points for Segment If YES, the league standings will show the points won for the current segment. For example, if you play two halves, this will show the points for the half of the round that you're retrieving. 9 18 1 2
Zip Code Used to display the current weather on the home page of your league. 9 18 1 2
Category: Equitable Stroke Control
Setting Description
ESC 1 Adjustment The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #1 9 18 1 2
ESC 1 High Range Up to, but not including, the high limit of a player's handicap to apply the Range 1 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
ESC 1 Low Range The low limit of a player's handicap to apply the Range 1 adjustment to. 9 18 1 2
ESC 2 Adjustment The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #2 9 18 1 2
ESC 2 High Range Up to, but not including, the high limit of a player's handicap to apply the Range 2 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
ESC 2 Low Range The low limit of a player's handicap to apply the Range 2 adjustment to. 9 18 1 2
ESC 3 Adjustment The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #3 9 18 1 2
ESC 3 High Range Up to, but not including, the high limit of a player's handicap to apply the Range 3 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
ESC 3 Low Range The low limit of a player's handicap to apply the Range 3 adjustment to. 9 18 1 2
ESC 4 Adjustment The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #4 9 18 1 2
ESC 4 High Range Up to, but not including, the high limit of a player's handicap to apply the Range 4 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
ESC 4 Low Range The low limit of a player's handicap to apply the Range 4 adjustment to. 9 18 1 2
ESC 5 Adjustment The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #5 9 18 1 2
ESC 5 High Range Up to, but not including, the high limit of a player's handicap to apply the Range 5 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
ESC 5 Low Range The low limit of a player's handicap to apply the Range 5 adjustment to. 9 18 1 2
ESC 6 Adjustment The max score a player can receive on a hole for handicap purposes if they fall within the handicap range for Range #6 9 18 1 2
ESC 6 High Range Up to, but not including, the high limit of a player's handicap to apply the Range 6 adjustment to. This should match the next range's low value for full handicap coverage. Sample ranges: (0-5, 5-10, 10-15, rather than 0-4, 5-9, 10-14). 9 18 1 2
ESC 6 Low Range The low limit of a player's handicap to apply the Range 6 adjustment to. 9 18 1 2
Category: General Handicap Settings
Setting Description
Automatic Handicap Calculation If YES, handicaps are updated any time a score in the system changes. If OFF, the administrator has to run the Calculate Handicap function to update all players 9 18 1 2
Carry Over Scores From Previous Season If YES, the scores history from the previous year will be included when calculating handicaps, otherwise only the current season's score will be in the scoring history 9 18 1 2
Convert Index to Course Handicap If YES, the player's handicap index will be converted to the course handicap using the course's slope based on the USGA formula: (Index * Slope / 113) 9 18 1 2
Drop or Round Fractions Choose whether the fractions of the handicap calculation should be rounded to the nearest hole number or dropped. For example, if the player's index is 11.7, rounding it would make the player have a 12 handicap when they play, and dropping the fraction would result in the player having an 11 handicap. 9 18 1 2
Handicap Padding Score Count The number of "padding" scores to create for a new player. Handicap padding is where the system will create this number of scores in a player's score history when calculating a handicap. These "fake" scores will be rolled off the player's history as new, real scores are played and entered into the system. Padding is useful when you have a starting handicap for a new player, but don't want to or don't have access to the player's scores from last season. Padding will reduce the amount a new player's handicap would change at the beginning of the season. 9 18 1 2
Handicap Percent A value which indicated the handicap ratio, or handicap percentage used when calculating handicaps. The player's handicap is multiplied by this value to give him the final handicap. If you don't want to use handicaps, set this to 0. The percentage is shown as a fraction, e.g. 1=100%, where as 0.9=90% 9 18 1 2
Max Strokes on Par 3s Whether you play match play, best ball, or Stableford, you can limit the number of shots a player may receive on a single par 3 with this setting. By default the max is 9 (essentially no max). e.g. if you want to only give a max of 1 shot on any par 3, set this to 1. Note that this is a different setting from the max strokes on par 3s for Net Skins. Also, this setting will not effect the net score for the player, and any strokes a player might receive on the hole will just be cancelled, and will not be transferred to another non-par 3 hole. 9 18 1 2
Maximum Difference in Score from Handicap When calculating a player's handicap, this setting will limit the total score used in relation to the player's current handicap. For example, if a player is a 10 handicap, and this is set to 5, the system will limit the score to 15 over par for handicap calculation purposes. 9 18 1 2
Maximum Handicap The maximum handicap *index* a player can have. If you have the setting "Convert Index to Course Handicap" turned on, it's possible to have the player's course handicap more than this value when the system converts the index to the course handicap. 9 18 1 2
Maximum Score Allowed for Handicap Calculation Maximum total score the system will use when calculating a handicap. If the total score is greater than this value, the score will be adjusted down. If you want to adjust a maximum per hole, look in the Equitable Stroke Control section. 9 18 1 2
Maximum Strokes Given In a head to head match play, the most strokes one player can give another for the match. For example, 9 would mean no more than 1 shot per hole for a 9 hole league 9 18 1 2
Negative Handicap Allowed A player better than a 0 handicap has a negative handicap in Golf League Tracker. If this option is NO, a player with a negative handicap will be adjusted to a 0 handicap. 9 18 1 2
Number of High Rounds to Throw Out When calculating the player's handicap, this is how many high scores out of the most recent scoring history will be thrown out. Used to limit the number of bad rounds which influence the handicap calculation. This only takes effect once the player has the stipulated number of rounds in the system for calculating handicaps. 9 18 1 2
Number of Low Rounds to Throw Out When calculating the player's handicap, this is how many low scores out of the most recent scoring history will be thrown out. Used to limit the number of good rounds which influence the handicap calculation. This only takes effect once the player has the stipulated number of rounds in the system for calculating handicaps. 9 18 1 2
Number of Most Recent Rounds to Calculate Handicap This is the number of most recent rounds the system will use in the score history to calculate handicap. The more rounds you have, the less a player's handicap will change on a week to week basis. Typical value is 6. 9 18 1 2
Number of Rounds to Establish a Handicap This is the minimum number of rounds the player must have in the score history before the system will calculate a handicap for that player. Note that if you enter a starting and current handicap for a player, this value is irrelevant, and only affects those players who don't have a handicap 9 18 1 2
Use Course Rating in Handicap Calculation If YES, the system will use the Course Rating to calculate the player's index. If OFF, the system will use the Par of the course to calculate the player's index. 9 18 1 2
Category: General Information
Setting Description
Days Between Rounds The number of days the players play between rounds, or you can set it to 2 rounds on the same day. This is used when you have split tee times, the system will use Round #1 for the Front 9, and Round #2 for the Back 9, for example. 9 18 1 2
Static Flights For 2-player team leagues, when YES, the administrator will determine the A & B players for the league, otherwise the system will automatically determine based on the player's handicap. 9 18 2
Category: General Point Rules
Setting Description
Bonus Points for Showing Up You can give an automatic additional points to regular players for just showing up with this setting. 9 18 1 2
Hole Tie Calculation How the system calculates hole ties is determined by the option selected here. 9 18 1 2
Re-Flight Subs by Handicap If YES, for 2-player team leagues, the system will determine if players should be re-flighted based on their handicap. For example, if Team 1 has the A player as a 5, and the B player as a 10 handicap, and the A player gets a sub with a 12 handicap, if YES the 12 handicap will automatically become the B player. If NO, whoever the sub is playing for will be the flight the player is in regardless of the sub's handicap. 9 18 2
Swap A/B Matchups If YES, the system will swap the A/B match-ups, so that the Low player plays against the High Handicapper. 9 18 2
Category: Low Net
Setting Description
Low Net Enabled If YES, the low net summary will be automatically calculated and displayed in the league standings. 9 18 1 2
Low Net Handicap Required If YES, all players must have a handicap before low net is calculated 9 18 1 2
Category: Match Play Points
Setting Description
Individual Points for Winning Match Additional points to the player for winning the most holes. This is different from winning the low net score. 9 18 1 2
Match Play Point Method Determines whether or not hole points are added to the player's point total. If you play straight match play, you can set up a a certain number of points per hole, but you can decide not to add those points to the player's point total. This would be used when a league wants to award points just for winning the most holes, but not actually award points for each hole. 9 18 1 2
Match Tie Calculation Options on how match net score ties are computed. 9 18 1 2
Points Per Hole, Individual Match Play The number of points an individual plays for on each hole, in either individual leagues or in 2-player team leagues. 9 18 1 2
Team Points for Most Individual Holes Won In 2-person teams, whichever team won the most individual match play holes are awarded these points. The points are divided between the two players. In the event of a tie, the points are split between the two teams. You must have a value set for Points Per Hole Individual Match for this setting to calculate. 9 18 2
Team Points, Players Winning Both Matches These points are awarded to the team who wins both of their individual match play matches. If only 1 player on the team wins their match, than these points are split between the two teams. You must have a value set for Points Per Hole Individual Match for this setting to calculate. 9 18 2
Team Points, Players Winning Both Matches, Tie Option If you play for points when both players win both matches, this option affects what happens in the event both players on a team do NOT win both matches. Either split the points between the two teams, or drop the points. 9 18 1 2
Category: Size and Length
Setting Description
League Type Setting to determine if your league is an individual player league, or a 2-person team league. 9 18 1 2
Number of Holes The number of holes your league plays each round, 9 or 18 holes. 9 18 1 2
Number of Players The number of regular players in your league. You must have at least this many players entered when setting up your league. 9 18 1 2
Number of Weeks in 1st Segment Number of rounds in segment #1. The total number of rounds for your league cannot exceed 30 rounds for a single season. 9 18 1 2
Number of Weeks in 2nd Segment Number of rounds in the 2nd segment. The total number of rounds for your league cannot exceed 30 rounds for a single season. 9 18 1 2
Number of Weeks in 3rd Segment Number of rounds in the 3rd segment. The total number of rounds for your league cannot exceed 30 rounds for a single season. 9 18 1 2
Number of Weeks in 4th Segment Number of rounds in the 4th segment. The total number of rounds for your league cannot exceed 30 rounds for a single season. 9 18 1 2
Category: Skins
Setting Description
Gross Skins Carry Over If YES, the gross skins pot will carry over to the following week if nobody wins a skins 9 18 1 2
Gross Skins Weekly Pot In dollars, if this value is set, then the gross skins pot for each round will be a fixed dollar amount. You will still need to indicate which players are entered into skins for each week by either changing the player profile or marking them as entered when entering scores. If this value is not set, then the dollar amount can be entered under the player profile or when you enter scores for each week, and the total pot will be determined by the total dollar amount entered for each player for that given round. If you need to change the amount for a given week after scores have been entered, you can do so in the Contests tab of the Administration section, and click on "Edit Skins" to adjust the amount. 9 18 1 2
Net Skins Carry Over If YES, the net skins pot will carry over to the following week if no player wins a net skin 9 18 1 2
Net Skins Half Strokes If YES, a player will receive 1/2 of their hole strokes for the net skins game. For example, if a player would normally get 1 shot on a hole, they would get 1/2 shot when this option is YES. This is used to give preference for a gross birdie to beat a net birdie, for example. 9 18 1 2
Net Skins Handicap Method If you play net skins, you can choose whether each player should get their full handicap, or play off the low man in the field. For instance, if playing off the low man, then all skins players will have their handicaps reduced by whatever the lowest handicapped player has, and that player will play off a 0. 9 18 1 2
Net Skins Handicap Percent If you want to give your player's a percentage of their handicap, you can set this to something other than 1. 0.9=90% for example. Note that this value is IN ADDITION TO whatever handicap percent your handicap calculation is already set to. 9 18 1 2
Net Skins Maximum Strokes The maximum number of total strokes a player will receive for NET skins. 9 strokes would be equal to 1 shot per hole, for a 9 hole league. 9 18 1 2
Net Skins No Shots on Par 3s If YES, any strokes which a player might otherwise receive on a par 3 are eliminated. Those strokes are not made up on other holes. 9 18 1 2
Net Skins Weekly Pot In dollars, if this value is > 0, then the net skins pot for each round will be that fixed dollar amount. You will still need to indicate which players are entered into skins for each week by either changing the player profile or marking them as entered when entering scores. If this value is 0, then the dollar amount can be entered under the player profile or when you enter scores for each week, and the total pot will be determined by the total dollar amount entered for each player for that given round. If you need to change the amount for a given week after scores have been entered, you can do so in the Contests tab of the Administration section, and click on "Edit Skins" to adjust the amount. 9 18 1 2
Category: Stableford Points
Setting Description
Points for a Stableford Birdie (1 under par) Points won for a player making a net birdie in a Stableford competition. 9 18 1 2
Points for a Stableford Bogey (1 over par) Points won for a player making a net bogey in a Stableford competition. 9 18 1 2
Points for a Stableford Double Bogey (2 over par) Points won for a player making a net double bogey in a Stableford competition. 9 18 1 2
Points for a Stableford Double Eagle (3 under par) Points won for a player making a net double eagle (3 under par) in a Stableford competition. 9 18 1 2
Points for a Stableford Eagle (2 under par) Points won for a player making a net eagle in a Stableford competition. 9 18 1 2
Points for a Stableford Par (even par) Points won for a player making a net par in a Stableford competition. 9 18 1 2
Points for a Stableford Triple Bogey (3 over par) Points won for a player making a net triple bogey in a Stableford competition. 9 18 1 2
Points for a Stableford Triple Eagle (4 under par) Points won for a player making a net triple eagle in a Stableford competition. 9 18 1 2
Points for Winning Individual Stableford Match In a head to head match-up, the number of points the player wins for beating his opponent in his Stableford competition. 9 18 1 2
Points for Winning Team Stableford Match In 2-player team leagues, the number of extra points a team wins for winning the most Stableford Points for their team against their opponent. 9 18 2
Stableford Point Method Option to determine what happens to hole points for Stableford competition. 9 18 1 2
Category: Stroke Play Points
Setting Description
Points for Individual Low Net Back 9 For 18 hole leagues, the number of points the player receives if they win the back 9 of the match against their opponent 18 1 2
Points for Individual Low Net Front 9 For 18 hole leagues, the number of points the player receives if they have the lowest front 9 net score against their opponent 18 1 2
Points for Individual Low Net Total The number of points an individual is playing for, of their low net score against their opponent, in either individual or team formats. 9 18 1 2
Points for Individual Low Net, A vs B The number of points an individual is playing for their low net score against the player in the opposite flight of them, so A goes up against B for these points. 9 18
Points for Team Low Net Score The number of points the team is playing for in a team play for the team low net score. 9 18 2
Category: Team Totals Points
Setting Description
Points Per Hole, Team Totals The number of points the team plays for on each hole in a team total format. Team totals is where the score of each teammate is added up on each hole and compared to their opponent, and played for this number of points. 9 18 2
Team Points for Winning Back 9 Totals Match If a team has the most points for the back 9 in a team totals match, they win these points. 9 18 2
Team Points for Winning Front 9 Totals Match If a team has the most points for the front 9 in a team totals match, they win these points 9 18 2
Team Points for Winning Totals Match If a team has the most points in a team totals match, they win these points 9 18 2
Team Totals Handicap Method The method used to determine the handicap of the players in a team total competition. Team totals are when each player's score on a team are added together against their opponent. 9 18 2
Team Totals Point Method Determines whether or not hole points are added to the player's point total. You can use hole points only as a counter to decide who won the most points for the match 9 18 2
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